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 Edit tool guide

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[GM]ARIF



Zodiac : Capricorn Jumlah posting : 153
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Join date : 2012-03-14
Age : 46

PostSubject: Edit tool guide   Wed Jun 27, 2012 9:17 pm

Material needed: [COLOR=Red]
For Skin modifications :
- Photoshop or GIMP - I'm using PhotoShop CS4 -
- A .DDS plugin :
-> for Photoshop : [Plugin DDS for Photoshop]
-> for GIMP : [Plugin DDS for GIMP]
For Glow modification:
- HxD and Hex editor :HxD - Hex editor for Glow modifications

- RF Crypter :RFCrypter - RFS unpacking tool
This RFCrypter Tool is a better version (less bugs and more user
friendly than the Rfcrypt tool show in the Reskinning 101 tutorial.
-
BEFORE ANY MODIFICATIONS MAKE A BACKUP OF THE TOTAL RFOnline Folder
(with all files) It will be your BACKUP source in case of anything
wrong. If you dont have it, you may have to reinstall the game entirelly
to have new original files.

Tutorial - How to find the right file you want to modify ?
The first thing you need to know is what do you want to modify.
Below are the paths where to find the differents files
- Armors : C:\RFC\Character\Player\Tex
- Weapons : C:\RFC\Item\Weapon\Tex
- Shields : C:\RFC\Item\Shield\Tex
- MAUS : C:\RFC\Character\Unit\Tex
- Animus : C:\RFC\Character\Animus\Tex
- Jetpack : C:\RFC\Item\Armor\Tex

When you're doing Reskins, you're modifying the Texture of the item.

That's why we are looking into the \Tex folder every files.
In most of the case, an item is defined by a Mesh file, defining the skeleton, and a texture applyied on this skeleton.
That's why you will see also a mesh file in the same folder of the item.

Now how to recognise every item ? it depends, sometimes there is a logic
in the names, allowing you to know which file correspond to which
item. And sometimes no. So you will have to find by yourself the right
file.

The easier way is to cut the file and to paste it in another folder.
Then log back in the game, and see if the texture disapeared.
If the texture disapeared (Full white skeleton), then that mean you've find the right file.
If nothing happend, paste the file back in the right place and do that again with another file.

Tutorial - Most usefull paths for main items
-
Armor 60 + : WHITET.RFS
First letter = Race of armor
- A = ACC
- BF = Bell Female
- BM = Bell Male
- CF = Cora Female
- CM = Cora Male
3rd letter = part of armor
H = Head
U = Upper
L = Lower
G = gloves
S = Shoes
Last number = Class
6 = Melee
4 = Launcher/Mage
0 = Ranger
-
Dragon Armor : DRAGONT.RFS
-
JetPack : AKT00.RFS (Normal Jetpack)
WingT.RFS (Jetpack wings - only if you've applied the Wings jetpack patch)
-
Animus : HEANT : Hecate
INANT : Innana
ISANT : Isis
PAANT : Paimon
Shields : SHDACT = ACC Shields
- Level 50 prot : ACCRETIA_ARMOR_LSHIELD_164
- Level 55 prot : ACCRETIA_ARMOR_LSHIELD_160
SHDBCT = CCC & BCC Shields
- Level 50 prot : BELCOR_ARMOR_LSHIELD_076
- Level 55 prot : BELCOR_ARMOR_LSHIELD_169
ELFSHT01
- Elven Shield : COM_ARMOR_LSHIELD_170
- Elven Shield : COM_ARMOR_LSHIELD_171
Snow gun : WET00
- snow-gun
Relics : Main weapons relics are on the WET00.RFS pack.
Siege Kits : WET00
- Level 30 / 40 : ACCRETIA_WEAPON_SIEGEKITLC_001
- Level 50 : ACCRETIA_WEAPON_SIEGEKITLC_003
WET03
- Level 55 : ACCRETIA_WEAPON_SIEGEKITLC_060
WET12
- Level 60-65 : AW_SIEGEKIT_60LV

For the rest, im afraid you will have to find out by yourselve.


Tutorial - How to Unpack RFS Files to modify each textures
RF Crypter tool

Rf Crypter is a Tool made to Unpack and repack RFS/DDS files.

This tool have been found on rfdev.com, a site which is no longer existing.
All credits deserve for the developper of this tool.
I dont intend to take any credit for this.
Im just sharing this freeware because this tool was made to be shared between the RF community of developpers.

How to use this Tool :

1) Create a folder named RF Crypter
2) Copy the RFS file you want to unpack to the RF Crypter folder
3) Just drag and drop the RFS pack on the RF Crypter.exe tool
[You must be registered and logged in to see this image.]
4) Wait for the software to finish its work




[You must be registered and logged in to see this image.]

5) You will see a new folder appearing in your RF Crypter folder.




[You must be registered and logged in to see this image.]
This folder is named with the same name of the RFS file, but with RFX at the end.
This folder contain every files which were on the RFS file.
6) Do the modification you want on files inside the RFX folder
7) Once you're done with every modification
Cool Delete the RFS file
9) Drag and drop the RFX folder to the RF Crypter.exe
10) the RF Crypter tool will repack every files and create a new RFS file.
this Version doesn't OverWrite the previous RFS file, that's why you
will need to delete the previous version of RFS file before compiling
the RFX folder.
In the same way, if you want to do the Unpacking RFS to RFX again, you
will need to delete the RFX folder before using the RF Crypter tool.

I have used this tool for years now, to modify skins on RF Online Server.

I don't know if that tool can be used for any other ways.

Again i have to thank the Developper of this tool, even if I don't know his name.

Thank you for Helping the RF Dev community.

Tutorial - How to Modify DDS Files
I will teach you how to modify the DDS files on Photoshop. If you're using GIMP, the way shall not be that different.
1) You have to install the Plugin DDS for Photoshop (or for GIMP). [Plugin DDS for Photosho]
2) Then, extract the DDS from the RFS using the RFCrypter tool shown
above. The DDS files are in the RFX folder made by the RFCrypter tool.
3) Open the DDS file with Photoshop.
Do not choose the option "load flipped vertically".




[You must be registered and logged in to see this image.]
4) The DDS is composed of 2 parts :
- A picture of the main frame:

- A channel Alpha allowing to determined the effects on the items:


(too long so next page for rest)

***Sincerely***
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[GM]ARIF



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PostSubject: Re: Edit tool guide   Wed Jun 27, 2012 9:18 pm

5) If you modify the picture, then the texture will change.
DO NOT RESIZE the picture !
6) You can use layers to modify the picture




[You must be registered and logged in to see this image.]
7) You will have to find out by yourselve which part of the picture is applied on the item. This is not a 3D model.
Sometimes it's very difficult to find out. Good luck ._.
Cool If you want to modify how the effects are acting on the item, then you have to modify the channel Alfa.
Go in the layer, activate the Alpha layer.




[You must be registered and logged in to see this image.]





[You must be registered and logged in to see this image.]

Every part of the picture which are in Black will be covered by the effect.
Each Blank part will not be covered by the effect.
9) Once the modifications are OK, then it's time to save your file.
I recommend to save the .psd file, in case you want to modify the file later.
SAVE the .PSD file
BEFORE flattening the picture. Therefore you can have access to all your layers.
10) Flatten the main layer (Right click on it).
Only a background layer can be saved in DDS file. Every hidded layer will have to be deleted, or unhidded.
11) Select SAVE AS. in the options select DDS file.
12) I recommend to save your particular work in a special folder, not in
the RFX folder, because you will have to delete sooner or later this
folder and you would loose your work.
13) A popup shall give you the saving options. Select the options below to be sure your ALFA CHANNEL will be saved.
-
DXT3 ARGB 8 bpp | explicit alpha
-
2D Texture
-
Generate MIP maps




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14) Save
15) Save the new DDS file in your RFX folder.
16) Delete the corresponding RFS file
17) Drag and Drop the RFX folder to the RFCrypter.exe
18) Copy the new RFS file to the EQG directory in the place you've found the original one.
19) Launch the game to test your work in LIVE !!!

***Sincerely***
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[GM]ARIF



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PostSubject: Re: Edit tool guide   Wed Jun 27, 2012 9:19 pm

FOR GLOW :

Tutorial - How to modify Glows on weapons and armors ?
In first I'm not Creating new Glows, this tutorial will say you how to
change a glow by another one already existing.
This require a bit of experience.
The software used is HxD. An Hex Editor which will allow us to read the file and to modify it.
The Glows are linked to an item in the database.
We CAN'T ADD GLOWS to an ITEM Which DOESN'T HAVE A GLOW YET !
It's a database matter. All we can do is modifying glows of items which already have glows.

1) Every Glows are stored in the Chef folder : C:\RFC\Chef

2) The Files defining which Glows are linked to which items are in the Eff folder : C:\RFC\Chef\Eff

3) The Glows itselves are in the Tex Folder : C:\RFC\Chef\Tex

The tutorial below will explain you how to modify the .EFF file.
1) Open the .EFF with HxD
2) The file is written in Hexadecimal. In the Right panel the file is decrypted in normal language.
3) There are
Rules to observe while modifying those files :
- The File HAVE TO have the same size ! the number of line and column have to remain the same.
- If you delete a bit, you will have to rewrite a bit. A Bit is a Bit ! Delete one => Create one.
- It's not because you think there is a strange number in the Hexadecimal code that means that you can delete it.
- Even if there are no "traduction" of every bit in Hexadecimal code
in the Right panel, that doesn't mean that this bit isn't usefull.
- This file is read by a software inside the RF Online. This software
is reading parts of code, from one position (line:colum). If you change
the position of the start of a line, then your file wont be read by
the RF Online software and result in an error.
4) Position 1 : Surface Effects
The position 00/03 is the start of the name of the file which will determine the effect applied on the surface of the item.
The surface effect is the effect that you can see when you look how the
light is reflecting on your armor (Mirror effect, metal effect, etc.).
The best way to find which file to use is to see ingame the effect, then
to find the corresponding file in the EFF folder. Then open the file
and see the name of the file in use.




[You must be registered and logged in to see this image.]
5) Position 2 : Glows Effects
The position 10/07 is the start of the name of the file which will determine the glow applied on the item.
This glows is the effect that is issued from the item.




[You must be registered and logged in to see this image.]
6) Position 3 : Glow Characteristics - [1] Movement control
The position 40/0D is the position of bits determining if the glow will move or not. '@' mean move, '=' mean not moving
The position 40/0E is the position of bits determining the speed of the movement.
'@' is the standard speed
40 is the standard speed
40 to 42 : the speed is increasing in the same time as you go higher. (41 is slower than 42)




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7) Position 4 : Glow Characteristics - [2] Type of Movements
The position 50/03 is the position of the bits determining the TYPE characteristics of glows.
For this one you will have to modify the value directly in the HEXADECIMAL window.
-> 00 = no movement
-> 01 = Vertical and horizontal movements ... it's a bit weird but it's up to you ._.
-> 02 = Effect scrolling from left to right over the whole item. It's the effect used on armor 55 acc.




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Cool Save the file and put it in its original place in the RFOnline folder.
9) Launch the game to check your work. If you don't have any error while loading the game, then you have done a good job [You must be registered and logged in to see this image.]. if you made a mistake about positions or file size, then an error (Critical error or Not response error) will appear.

GOOD LUCK.

***Sincerely***
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PostSubject: Re: Edit tool guide   Today at 2:36 am

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